In this post we’ll talk about RESEARCH and DESTROY’s campaign Strategy map. From the outset we wanted to create a non-linear campaign mode for RAD to keep repeat playthroughs fresh–and of course, like the Turn-Based Action missions, also be fully playable in co-op.
Making the campaign playable in simultaneous co-op was a huge design challenge. We also wanted to keep the gameplay theme of “direct control” consistent between the Strategy map and Turn-Based Action battles. You’re not moving pieces across the board–you ARE the pieces!
Or in this case, you’re a van. The RADvan acts like a cursor that you’ll use to carpool your team of Super Scientists around the Strategy Map. The events and decisions you make on the Strategy map affects the Turn-Based Action missions, and the outcome of those missions affects what happens on the Strategy map!
Time works much the same way between the Strategy map and Turn-Based Action missions–the Super Scientists and the Supernatural each take turns to do their stuff, and time only passes when you move the van! Each Super Scientist turn lasts 40 days (in-game time) before the Supernaturals make their move.
After you liberate a territory by completing […]